VerbCorner contains a series of sub-games with titles like “Philosophical Zombie Hunter” and questions that sound like they’re straight of an SAT reading comprehension test, starting with a long story I won’t repeat and then questions like:
Michelle smashed the gauble into quaps. Which of the following is *definitely* a real human?
- None of the above
- Can’t tell because in this context ‘smash’ has more than one meaning.
- Can’t tell because the sentence is ungrammatical.
- Can’t tell because I don’t know that verb.
Josh Hartshorne, one of the developers, writes that Verbcorner is “a new project I’m doing in collaboration with Martha Palmer at CU-Boulder, which is aimed at getting human judgments to inform the semantics assigned to verbs in VerbNet. You can find a press release about the project … You’ll see we’ve incorporated a lot of gamification elements in order to make the task more engaging (and also to improve annotation quality).”
This note from the press release harkens back to my philosophical semantics days, “If we do not want to define words in terms of other words, what should they be defined in terms of? This remains an open research question…”. I’ll say! The project has a generative semantics feel; in the press release, Josh is quoted as saying “There are a few dozen core components of meaning and there are tens of thousands of verbs in English.” Now I’m left hanging as to what a “core component of meaning” is!